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Here I made basic 3D models in Blender utilizing line art features and toon shaders, then fed the results into the Euler model with a high noise factor and low iterations. 
From there, I used Krita to manage my inpainting and masking features between iterations, hand-crafting further details onto each iteration before running it through progressively less aggressive passes in SD. 
These are the upscaled results.

The Blender model that started it all.

The Blender model that started it all.